package net.asg.games.yokeltowers.view;

import net.asg.games.yokeltowers.images.ImageProvider;
import net.asg.games.yokeltowers.sounds.SoundManager;

import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class DefensiveBlockYokelGameObject extends BlockYokelGameObject {
	public DefensiveBlockYokelGameObject(ImageProvider imageProvider,
			TextureRegion[] textureRegions, SoundManager soundManager,
			int width, int height, boolean isHitboxActive, BlockType blockType) {
		super(imageProvider, textureRegions, soundManager, width, height,
				isHitboxActive, blockType);
		this.blockType = blockType;
		loop = true;
	}

	public String toString(){
		return "Defensive_" + this.blockType;
	}
}